Status Update 9/6/2022
Master Rune » Devlog
Life is filled with super drama I have no choice but to partake in lately, so I'll keep this short and sweet.
Still working on 0.4.
The public release of 0.3 is still slated for 9/11.
I love you.
That is all.
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Master Rune
Visual Novel about a guy going to magic school with cute girls.
Status | In development |
Author | LizardsFromSpace |
Genre | Visual Novel |
Tags | Adult, Anime, Atmospheric, Comedy, Cute, Dark, Erotic, Fantasy, Horror, Romance |
More posts
- Master Rune v0.3 Public ReleaseSep 11, 2022
- Master Rune v0.3 Early Access on Patreon/Subscribestar $5 TiersAug 29, 2022
- Status Update 8/26/2022 + Patreon Tier Updates + SubscribeStar LaunchAug 26, 2022
- Status Update 8/14/2022 + WIP Character Sneak Peek: Lena MakarovAug 15, 2022
- Small 0.3 Progress Update + Thoughts on WritingJul 29, 2022
- Sneak Peek: WIP CharactersJul 24, 2022
- Master Rune v0.2Jul 21, 2022
Comments
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No worries, we see on discord you put a lot of work and effort into your game, its okay that if production is slow because of life stuff, we support you and your 100%! Its refreshing to see a creator so dedicated to his project and I think alot of us fans see that
Appreciate the kind words! This is probably the first thing I've really made and shared publicly that's gained any traction, so I have no idea what a normal amount of work looks like for a project like this or how long is reasonable to expect people to wait for updates, etc. etc.
Point being, it can be hard to tell if the bar I've set for myself is realistic or not, so I really do appreciate the understanding and support. Keep being awesome.
It honestly varies from dev to dev and game to game. I know of a couple games that are updated once every 3-4 weeks and on the opposite end I'm following a few other devs that usually push an update after at least 3-4 months. About a month or so is a happy medium for most that I follow.
Not that you have to abide by those, really all that matters is you work at your own pace and maintain the quality you're happy with for whatever goals (Render count, word count, or whatever point you'd like to leave things at story-wise) you have for updates.
I think what really helps is how communicative you've been with how things are going. There are, unfortunately, a few too many devs that kinda just leave things in the air unless you're following them on every platform they're on.
Understand you're still human, thank you for the update.
*Confused lizard noises*
(But seriously, thanks!)